Black Women Gamers Aren’t Unicorns — They’re The Future

Many people still think that being a gamer and a Black woman is a juxtaposition. It’s not. We’re not unicorns. Just like in any other industry, there are content creators, industry professionals, and consumers, and Black women can be found in all of these categories — but they’re often overlooked, underestimated, or outright ignored. So Black women are taking their spot in gaming for themselves.
If you’re not familiar with gaming, let me briefly explain how we got here. Gaming started with simplistic classics like Pong, and in their infancy, games were aimed at a broad audience who just wanted to play and have fun. But after the video game crash in the 1980s, the industry essentially said, “Fuck it, let’s just focus on white men and boys.” And after decades of game creation and marketing geared toward men, here we are in 2021, with the majority of the highest paid gamers being white men. Not to mention that the workforce in the industry is also dominated by white men. According to jobs site Zippia, 72% of video game developers in the US are men, and 72% of developers are also white. And unfortunately, with this came the foundation of a toxic misogynistic culture, which companies overlooked and sometimes encouraged with their early marketing — just look at one ‘90s Playstation advertisement.
As the social climate changed to become more critical and vocal about racism, sexism, homophobia, and discrimination, some companies have vowed to change, but only after hitting rock bottom. In July, a lawsuit filed against Activision Blizzard by the California’s Department of Fair Employment and Housing alleged the company long facilitated an environment of harassment, discrimination, and a toxic “‘frat boy’ workplace culture.” The suit led to an outpour of horror stories on social media that exposed what often happens behind game creation. Some triple-A companies have started to hire experienced chief diversity officers, who slowly but surely hope to tackle the ingrained bias internally and in their games.
But many gaming companies are still struggling to hire, and retain, Black employees which means, beyond the marketing, the culture isn’t progressing. Just 6% of video game developers in the US are Black, according to Zippia, so it doesn’t take long to look under the surface and see the dust is still under the rug. Brands are still enabling toxic content creators or work environments where marginalized people can feel as though they are collateral damage as we’ve seen with recent revelations about Activision. There’s still so much to do, and it seems the industry only reacts to current events, such as the murder of George Floyd, rather than plan for a better future. Despite changing demographics and efforts from within to create more inclusive spaces, Black women still aren’t visible and have long been ostracized, ignored, and underpaid.
The space is democratizing. But rather than the companies that make millions, it’s creators-turned-entrepreneurs who are doing the necessary work to address the lack of transparency and seemingly unclosable gaps in gaming.
Click here to read the full article on Refinery29.